Grynsoft in 2016
January 3rd 2016
First of all, happy new year!
I wanted to make a brief post detailing what I'll be doing in the future. Now that Wings of Vi is finished and was fairly successful, I've been working on a new game. I've switched over to Unity as a development tool instead of Clickteam Fusion 2.5. When I was making Wings of Vi in the beginning phases, I wasn't too comfortable with traditional programming for such an ambitious project, so CF2.5 served as a gateway to allow me to develop my game design whilst still learning C# and Unity.
A New Game
I want to share a few details about my new project. It's still in it's early stages, but I've been working on it on and off ever since Wings of Vi was released.
- It's a platformer
- It'll be challenging
- It'll have a more complex combat system
- It'll have a modular animation feel, akin to Rayman Legends
I also have a few key game design points:
- More incremental progress, less complexity per encounter or puzzle.
More encounters, but less new mechanics to learn means the game is still challenging, but doesn't seem overwhelming. A boss will still have a number of mechanics, but more fundamental ones and a few new ones introduced.
- More focus on health
How much health you have at any current point should matter. The game will have a new checkpoint system that achieves this. I want less getting hit once and restarting because of a single error. You will have ways to regain health at the cost of other resources and the like.
- Non-linear path
Wings of Vi has a few choices of where to go, but is overall very linear. I want to have more choices of where to go or how to tackle things, as well as more optional content akin to side quests.
- Optional difficulty ingame
While the game will most likely have a difficulty setting, alternative paths or methods of tackling encounters will be present to heighten the difficulty, and rewards for doing them.
I also want to remake the website, and make it more centered on my games and more simple to navigate, but that's lower on my priority.Tweet this postRSS feed